Brawl - King Dedede - Action - 0x62 PassiveWall

Entry Script (Common)

  1. UnknownEvent { namespace: 0xc, code: 0x2b, unk1: 0x0, arguments: [] }
  2. ControllerClearBuffer
  3. ControllerUnk01
  4. CreateInterrupt { interrupt_id: Some(10022), action: PassiveWallJump, requirement: ((InternalConstantInt (0x5215) LessThan InternalConstantInt (0x5a0e))) }
  5. PreviousInterruptAddRequirement((RandomAccessInt (0x0) GreaterThanOrEqual scalar(0)))
  6. CreateInterrupt { interrupt_id: Some(10021), action: PassiveWallJump, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
  7. PreviousInterruptAddRequirement((RandomAccessInt (0x0) GreaterThanOrEqual scalar(0)))
  8. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  9. IntVariableSet { variable: LongtermAccessInt(WallJumpCount), value: 0 }
  10. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23055 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  11. CallEveryFrame { thread_id: 9, script: 0x15aac }

Exit Script (Common)